
The server enchanter, accessed using /enchanter
/enchanter can be used to open an interactive window in which a variety of actions can be performed. In this window, there are 3 general actions that can be taken, tinkering, alchemy, or creating an enchantment. Enchanting is essential to the endgame of Characterlim-Ages, providing a variety of defensive, offensive, and pure utility talents.
Tinkering[]

The server tinkerer, accessed from the Enchanter
Tinkering is a method of using enchanting books that you don't want as a way to improve other enchanting books. This process involves sacrificing an enchanting book in order to receive Magic Dust and XP. Magic Dust can be used to improve the chance of success of an enchanting book of the same tier as the one sacrificed. However, this process can sometimes fail and not give you Magic Dust at all. Due to the random nature of creating an enchantment, tinkering makes getting a bad enchant feel not as bad.
Alchemy[]
The alchemy menu allows the combination of enchanting books and Magic Dust. The Magic Dust is sacrificed to empower the enchanting book, increasing the success chance of the book.
Creating an Enchantment[]

The server alchemist, accessed from the Enchanter
Enchantment books can be created by picking an enchantment category and paying the XP cost. There are 6 categories: Simple, Unique, Elite, Ultimate, Legendary, and Heroic. They each cost increasing amounts of experience.
Type of Enchantment | XP Cost | Cost in Levels |
---|---|---|
Simple | 400 | 18 |
Unique | 800 | 24 |
Elite | 2,500 | 38 |
Ultimate | 5,000 | 49 |
Legendary | 25,000 | 92 |
Heroic | 50,000 | 122 |
Upon paying the XP cost, and upon confirmation, you are given a random enchantment from that category. This enchantment will have a random success and destruction chance. To enchant something, simply drag the enchantment book over the item you want to enchant and left click. If the enchantment is a success, the enchantment will be added to the selected item without an XP cost. If the enchantment fails, the book is destroyed and the enchantment is not applied.
Risks of Enchantment[]
Enchantment books have a chance to fail. This chance to fail can be reduced through the use of Magic Dust, obtained through tinkering. However, to fully protect an item from the risks of being destroyed by an enchanting book is through the use of a White Scroll. White Scrolls can be fished up in a special fishing area in the spawn area. A White Scroll grants an item complete protection from being destroyed by an enchantment book, however the enchantment book can still be destroyed in the process.
List of Enchantments:[]
Enchantment Name | What it Does | Applies to | Max Level |
---|---|---|---|
Aquatic | Breathe underwater. | Helmets | 1 |
Auto Smelt | Ores are automatically smelted when mined. | Pickaxes | 3 |
Confusion | A chance to deal nausea to your victim. | Axes | 3 |
Decapitation | Victims have a chance of dropping their head upon death. | Axes | 3 |
Epicness | Gives particles and sound effects. | Swords | 3 |
Ethereal | Gain haste upon killing mobs. | Sword | 3 |
Experience | Chance to get experience upon mining. | Tools | 5 |
Glowing | Gives permanent night vision. | Helmets | 1 |
Haste | Allows you to swing your tools faster. | Tools | 3 |
Headless | Victims have a chance of dropping their head on death. | Swords | 3 |
Insomnia | Gives slowness, slow swinging, and confusion. | Swords | 7 |
Lightning | A chance to strike lightning at your opponent. | Bows | 3 |
Obliterate | Extreme knockback. | Swords | 5 |
Oxygenate | Refills oxygen levels when breaking blocks underwater. | Pickaxe | 1 |
Shuffle | Shuffles opponent's hotbar | Armor | 3 |
Strike | Chance to strike lightning at your opponent. | Trident | 3 |
Thundering Blow | Can cause smite effect on your enemy | Swords | 3 |
Enchantment Name | What is Does | Applies to | Max Level |
---|---|---|---|
Berserk | Chance of strength and mining fatigue. | Swords, axes | 5 |
Commander | Nearby allies are given haste. | Armor | 5 |
Curse | Gives strength, slowness and resistance at low hp. | Chestplate | 5 |
Endershift | Gives speed/health boost at low hp. | Helmets, boots | 3 |
Explosive | Explosive arrows. | Bows | 5 |
Famine | A chance to give your opponent the hunger effect. | Weapons | 4 |
Featherweight | A chance to give a burst of haste. | Swords | 3 |
Lifebloom | Completely heals allies and truces on your death in 10 block radius. | Leggings | 5 |
Molten | Chance of setting your attacker ablaze. | Armor | 4 |
Perish | A chance to give the wither effect. | Bow, crossbow, trident | 5 |
Plague Carrier | When near death summons creepers and debuffs to avenge you. | Leggings | 8 |
Ravenous | Chance to regain hunger whilst in combat. | Axes | 4 |
Self Destruct | When close to death, tnt spawns around you to end you and remove your dropped items. | Armor | 3 |
Skill Swipe | A chance to steal some of your enemy's EXP every time you damage them. | Sword | 5 |
Sustain | Chance to regain hunger when getting hit. | Armor | 4 |
Telepathy | Automatically places blocks broken by tools in your inventory. | Tools | 4 |
Virus | Multiplies all Wither and Poison damage the affected target recieves and has a chance to remove regeneration effects on hit. | Bow | 4 |
Ward | A chance to absorb enemy damage and heal you | Armor | 4 |
Enchantment Name | What it Does | Applies to | Max Level |
---|---|---|---|
Anti Gravity | Super jump. | Boots | 3 |
Blind | A chance of causing blindness when attacking. | Swords | 3 |
Cactus | Injures your attacker but does not affect your durability. | Armor | 2 |
Demonforged | Increases durability loss on your enemy''s armor. | Swords | 4 |
Ender Slayer | Increases damage dealt to Enderman and Ender dragons. | Weapons | 5 |
Execute | Damage buff when your target is at low HP. | Swords | 7 |
Farcast | Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc. | Bows | 5 |
Frozen | Can cause slowness to attacker when defending. | Armor | 3 |
Greatsword | Multiplies damage against players who are wielding a BOW at the time they are hit. | Swords | 5 |
Hardened | Armor takes less durability damage. | Armor | 3 |
Hijack | Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. | Bow | 4 |
Impact | Chance to double dealt damage. | Trident | 4 |
Infernal | Explosive fire effect. | Bow | 3 |
Nether Slayer | Increases damage dealt to Blazes and Zombie Pigmen. | Weapons | 5 |
Paralyze | Gives lightning effect and a chance for slowness and slow swinging. | Swords | 4 |
Poison | A chance of giving poison effect. | Weapons | 3 |
Poisoned | Chance to give poison to your attacker. | Armor | 4 |
Pummel | Chance to slow nearby enemy players for a short period. | Axe | 3 |
Reforged | Protects weapons durability, items will be take longer to break. | Weapons | 10 |
Rocket Escape | Blast off into the air at low HP. | Boots | 3 |
Shackle | Prevents mobs from suffering from knockback from your attacks. | Swords | 3 |
Shockwave | The chance to push back your attacker when your health is low. | Chestplate | 5 |
Smoke Bomb | When you are near death, you will spawn a smoke bomb to distract your enemies. | Helmet | 8 |
Snare | Chance to slow and fatigue enemies with projectiles. | Bows | 4 |
Springs | Gives jump boost. | Boots | 3 |
Stormcaller | Strikes lightning on attacking players. | Armor | 4 |
Trap | Chance to give buffed slowness effect. | Swords | 3 |
Trickster | When hit you have a chance to teleport directly behind your opponent and take them by surprise. | Armor | 8 |
Undead Ruse | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | Boots | 10 |
Vampire | A chance to heal you for up to 3hp a few seconds after you strike. | Swords | 3 |
Venom | A chance of dealing poison. | Bows | 3 |
Voodoo | Gives a chance to deal weakness. | Armor | 6 |
Wither | A chance to give the wither effect. | Armor | 5 |
Enchantment Name | What it Does | Applies to | Max Level |
---|---|---|---|
Angelic | Heals health over time whenever damaged | Armor | 5 |
Annihilate | Demolish your opponent's armour quicker! | Axes | 6 |
Arrow Break | Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it. | Axe | 6 |
Arrow Deflect | Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds. | Armor | 4 |
Arrow Lifesteal | Chance to steal health from opponent. | Bows | 5 |
Arsonist | Chance to deal more damage whilst on fire | Swords | 3 |
Assassin | The closer you are to your enemy, the moredamage you deal (up to 1.25x). However, ifyou are more than 2 blocks away, you will deal LESS damage than normal. | Swords | 5 |
Bleed | Applies bleed stacks to enemies that decrease their movement speed. | Axe | 6 |
Blessed | A chance of removing debuffs. | Axes | 4 |
Block | A chance to redirect an attack. | Sword | 3 |
Cleave | Damages players within a radius that increases with the level of enchant. | Axes | 7 |
Corrupt | Damage with niche, this enchant deals damage over time. | Axes | 4 |
Creeper Armor | Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you. | Armor | 3 |
Demonic | A chance to remove fire resistance from your enemy. | Armor | 3 |
Detonate | Chance to break in 3x3 area. | Pickaxes | 9 |
Disappear | Chance to become invisible when low on health. | Armor | 4 |
Disintegrate | Chance to deal double durability damage to all enemy armor with every attack. | Swords | 4 |
Distance | Chance to distance yourself from your enemies and gain regeneration. | Weapons | 4 |
Dodge | Chance to dodge physical enemy attacks, increased chance if sneaking. | Armor | 5 |
Dominate | Chance to weaken enemy players on hit, causing them to deal less damage. | Swords | 4 |
Eagle Eye | Chance to deal 1-4 durability damage to ALL armor pieces of enemy player. | Bow | 5 |
Ender Walker | Wither and Poison do not injur and have a chance to heal at high levels. | Boots | 5 |
Enrage | Deal more damage on low HP. | Sword | 3 |
Guardians | A chance to spawn iron golems to assist you and watch over you. | Armor | 10 |
Heavy | Decreases damage from enemy bows by 2% per level. | Armor | 5 |
Hellfire | All arrows shot by you turn into explosive fireballs. | Bow | 5 |
Ice Aspect | A chance of causing the slowness effect on your enemy. | Swords | 3 |
Implants | Passively heals 1 health and restores 1 hunger every few seconds | Helmet | 3 |
Jelly Legs | Chance to negate fall damage. | Boots | 3 |
Longbow | Greatly increases damage dealt to enemy players that have a bow in their hands. | Bow | 4 |
Marksman | Increases damage dealt with bows. | Armor | 4 |
Metaphysical | A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. | Boots | 4 |
Obsidianshield | Gives permanent fire resistance. | Armor | 1 |
Pacify | A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level. | Bow | 4 |
Permafrost | Chance slow and bleed opponents. | Swords | 5 |
Pickpocket | Chance to steal in-game money whilst fighting. | Weapons | 3 |
Piercing | Inflicts more damage. | Bows | 5 |
Ragdoll | Whenever you take damage you are pushed far back. | Armor | 4 |
Reinforced | Take less damage when being hit from behind. | Armor | 4 |
Restore | Upon breaking, item has a chance to lose this enchantment and repair half of its durability | Tools | 4 |
Spirits | Chance to spawn blazes that heal yourself and your allies in combat. | Armor | 10 |
Tank | Decreases damage from enemy axes by 1.85% per level. | Armor | 4 |
Unfocus | Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds. | Bow | 5 |
Valor | Reduces incoming damage while wielding a sword by up to 22.5%. | Armor | 5 |
Enchantment Name | What it Does | What it Applies to | Max Level |
---|---|---|---|
Abiding | Tools with this enchant become unbreakable | Tools | 1 |
Armored | Decreases damage from enemy swords by 1.85% per level. | Armor | 4 |
Barbarian | Inflicts more axe damage. | Axes | 4 |
Blacksmith | Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage. | Axe | 5 |
Clarity | Immune to blindness. | Armor | 3 |
Death God | Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead. | Helmet | 3 |
Deathbringer | Chance to deal double damage. | Armor | 3 |
Destruction | Automatically damages and debuffs all nearby enemies. | Helmet | 5 |
Devour | Multiplies damage dealt to players with active bleed stacks. | Axe | 4 |
Diminish | When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. | Chestplate | 6 |
Disarmor | A slight chance of removing one piece of armor from your enemy when they are at low health. | Sword | 8 |
Double Strike | A chance to strike twice. | Swords | 3 |
Drunk | Slowness and slow swinging with a chance to get strength. | Helmet | 4 |
Enlightened | Can heal hearts while taking damage. | Armor | 3 |
Exterminator | Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits. | Leggings | 3 |
Fat | Wearer receives increased damage negation as well as absorption at higher levels. | Chestplate | 6 |
Gears | Added speed when equipped. | Boots | 3 |
Hex | Once a target is affected by Hex, a portion of all their outgoing damage is reflected back onto them. | Axes | 4 |
Impale | Deal HUGE amounts of damage to your opponent causing Slowness V for some time | Bow | 4 |
Inquisitve | Increases EXP drops from mobs. | Swords | 4 |
Insanity | You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. | Axe | 8 |
Inversion | Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. | Swords | 4 |
Judgement | Chance of dealing poison damage to your target or adding regeneration to yourself. | Armor | 5 |
Kill Aura | Chance to kill multiple monsters in a stack each death event. | Swords | 5 |
Lava Walker | Walk on Lava. | Boots | 1 |
Lifesteal | A chance to regain health when attacking. | Swords | 5 |
Overload | Permanent increase in hearts. | Armor | 3 |
Protection | Automatically heals and buffs all nearby faction allies. | Armor | 5 |
Quiver | Chance to fling your attackers into the air. | Boots | 6 |
Rage | For every combo hit you land, you do 0.5 heart damage to your opponent Up to 5 max combo hits. | Weapon | 6 |
Silence | Chance to stop activation of your enemy's custom enchants. | Sword | 4 |
Sniper | Headshots with projectile deal up to 3.5x damage. | Bow | 5 |
Stun | Chance to slow opponent, make them feel weak, and remove slowness from you. | Weapon | 3 |
Surprise | Chance to teleport behind your opponent and take them by surprise. | Armor | 4 |
Take Off | Allows flying when worn. | Boots | 1 |
Torrent | Deal increased damage while in water. | Boots | 4 |
Twinge | Make your enemy bleed, if hit using melee attack. | Trident | 4 |
Unholy | Chance to give weakness and wither to your attacker. | Armor | 5 |
Enchantment Name | What it Does | Applies to | Max Level |
---|---|---|---|
Alien Implants | Automatically heal 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants III. | Helmets | 3 |
Atomic Detonate | Heroic Enchantment. Summons up to a 7x7 explosion around any blocks you break. Requires Detonate IX enchant on item to apply. | Tools | 9 |
Bewitched Hex | Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reflected back onto them. Requires Hex IV to apply. | Axes | 4 |
Bidirectional Teleportation | Heroic Enchantment. Chance to grapple an enemy towards you, or trap them for 1-2s. | Bows | 4 |
Deep Bleed | Heroic Enchantment. A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI. | Axe | 6 |
Demonic Lifesteal | Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V. | Swords | 5 |
Divine Enlightened | Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. | Armor | 3 |
Epidemic Carrier | When near death summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply. | Leggings | 8 |
Ethereal Dodge | Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. | Armor | 5 |
Godly Overload | Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply. | Armor | 3 |
Guided Rocket Escape | Blast off into the air and breifly gain flight for (level x 1s). Requires Rocket Escape III to apply. | Boots | 3 |
Insanity | You swing your sword like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Instanity VIII to apply. | Axes | 8 |
Lethal Sniper | Heroic Enchantment. Increased headshotchance and multiplied damage up to 4.5x. Requires Sniper V enchant on item to apply. | Bow | 5 |
Master Blacksmith | Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply. | Axe | 5 |
Master Inquisitive | Heroic Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. | Sword | 4 |
Mega Heavy | Decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply. | Armor | 5 |
Mighty Cactus | Heroic Enchantment. Injures your attacker but does not affect your durability. Requires Cactus II to apply. | Armor | 2 |
Mighty Cleave | Deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply. | Axes | 5 |
Paladin Armored | Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV. | Armor | 4 |
Planetary Deathbringer | Heroic Enchantment. An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply. | Armor | 3 |
Polymorphic Metaphysical | A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply. | Boots | 4 |
Reflective Block | Heroic Enchantment. A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply. | Sword | 3 |
Reinforced Tank | Decreases damage from enemy axes by 1.85% per level. Requires Tank IV to apply. | Armor | 4 |
Shadow Assassin | Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V. | Sword | 5 |
Soul Hardened | Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply. | Armor | 3 |
Soulbound | A chance to keep item on death. | Weapons, tools | 3 |
Titan Trap | Heroic Enchantment. A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply. | Sword | 3 |
Vengeful Diminish | Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply. | Chestplate | 6 |